The industry of eSports has been growing in the last several years. With growing popularity around the world the scandals of match fixing have grown has well. In the last several years eSports has seen scandals of players getting involved with match fixing. With the rise in popularity the increase in cash flow has grown, and so has the wanting of players trying to cash out. In 2016 Game developer and competition sponsor Valve released that twenty-one players from the global Counter Strike team had confessed to match fixing. Seven of the players were banned from ever competing in any competitive gaming events. Valve had been keeping track of the players and found out that the players for NetcodeGuides and iBUYPOWER had been exchanging some valuable items after one of their matches. That was not the big reason why they fixed the match, they had cashed out bets of up to 10,000 dollars and had been given around 7,000 dollars worth of skins. This scandal illustrated a huge problem for eSports, the industry has there own sort of economy which allows players to trade very valuable items for real money. Players will risk their reputation and career to get a little bit of money on the side. In 2013 the second most popular game for Valve, Doda 2 had a player by the name of Aleksey Berezin bet against his own team in competition for 322 dollars. That 322 dollars became infamous around eSports. The banning of the players caught by Valve have seen a change in the way game sponsors handle match fixing in eSports. The reason that the Doda 2 incident was so popular was because the player was in a higher tire of gaming. Other scandals in the past had not caught on because the players were not so big in the industry.
